#机械API # #医生 *(自述.md) (doc / README.md.html) *(指南.md) (doc /指南.md.html) * (shader_system_reference.md) (doc / shader_system_reference.md.html) # #基础 *(分配器.h)(基础/分配器.h.html) * (api_registry./ api_registry h](基础.h.html) * (api_type_hashes./ api_type_hashes h](基础.h.html) * (api_types./ api_types h](基础.h.html) *(应用程序.h)(基础/应用程序.h.html) * (asset_database./ asset_database h](基础.h.html) * (asset_io./ asset_io h](基础.h.html) *(原子.inl](基础/原子.inl.html) * (base64.h)(基础/ base64.h.html) * (bounding_volume./ bounding_volume h](基础.h.html) * (buddy_allocator./ buddy_allocator h](基础.h.html) *(缓冲.h)(基础/缓冲区.h.html) * (buffer_format./ buffer_format h](基础.h.html) *(相机.h)(基础/相机.h.html) * (carray./ carray inl](基础.inl.html) * (carray_print./ carray_print inl](基础.inl.html) *(合作.h)(基础/协作.h.html) * (collaboration_p2p./ collaboration_p2p h](基础.h.html) * (color_spaces./ color_spaces inl](基础.inl.html) *(配置.h)(基础/配置.h.html) *(核心.h)(基础/核心.h.html) * (core_importer./ core_importer h](基础.h.html) * (crash_recovery./ crash_recovery h](基础.h.html) *(德劳内.inl](基础/德劳内.inl.html) *(双.inl](基础/双.inl.html) *(错误.h)(基础/错误.h.html) * (feature_flags./ feature_flags h](基础.h.html) *(几何.inl](基础/几何.inl.html) * (git_ignore./ git_ignore h](基础.h.html) *(散列.inl](基础/散列.inl.html) * (image_loader./ image_loader h](基础.h.html) *(输入.h)(基础/输入.h.html) * (integration_test./ integration_test h](基础.h.html) * (job_system./ job_system h](基础.h.html) * (json.h)(基础/ json.h.html) *(定位器.h)(基础/定位器.h.html) *(日志.h)(基础/日志.h.html) * [lz4./ lz4 h](基础.h.html) *(宏.h)(基础/宏.h.html) *(数学./ h)(基础数学.h.html) *(数学.inl](/数学基础.inl.html) * (memory_tracker./ memory_tracker h](基础.h.html) * (murmurhash64a./ murmurhash64a inl](基础.inl.html) * [os.h] (/ os基础.h.html) *(路径.h)(基础/路径.h.html) *(插件.h)(基础/插件.h.html) * (plugin_assets./ plugin_assets h](基础.h.html) * (plugin_callbacks./ plugin_callbacks h](基础.h.html) *(分析器.h)(基础/分析器.h.html) * (progress_report./ progress_report h](基础.h.html) *(随机.h)(基础/随机.h.html) *(矩形.inl](基础/矩形.inl.html) * (runtime_data_repository./ runtime_data_repository h](基础.h.html) *(板.inl](基础/板.inl.html) *(排序.inl](基础/排序.inl.html) * (sprintf.h)(基础/ sprintf.h.html) *(字符串.h)(基础/字符串.h.html) *(字符串.inl](基础/字符串.inl.html) * (string_repository./ string_repository h](基础.h.html) * (task_system./ task_system h](基础.h.html) * (temp_allocator./ temp_allocator h](基础.h.html) * (the_truth./ the_truth h](基础.h.html) * (the_truth_assets./ the_truth_assets h](基础.h.html) * (the_truth_migration./ the_truth_migration h](基础.h.html) * (the_truth_types./ the_truth_types h](基础.h.html) *(撤销.h)(基础/撤销.h.html) * [unicode.h)(基础/ unicode.h.html) * (unicode_symbols./ unicode_symbols h](基础.h.html) * (unit_test./ unit_test h](基础.h.html) * (visibility_flags./ visibility_flags h](基础.h.html) * (web_socket./ web_socket h](基础.h.html) * (web_talker./ web_talker h](基础.h.html) * (web_talker./ web_talker inl](基础.inl.html) # #插件/分析 *(分析.h](插件/分析/分析.h.html) # #插件/动画 * (animation_blender.h](插件/动画/ animation_blender.h.html) * (animation_clip.h](插件/动画/ animation_clip.h.html) * (animation_compression.h](插件/动画/ animation_compression.h.html) * (animation_compression__default.h](插件/动画/ animation_compression__default.h.html) * (animation_curve.h](插件/动画/ animation_curve.h.html) * (animation_curve_editor.h](插件/动画/ animation_curve_editor.h.html) * (animation_player.h](插件/动画/ animation_player.h.html) * (animation_simple_player_component.h](插件/动画/ animation_simple_player_component.h.html) * (animation_state_machine.h](插件/动画/ animation_state_machine.h.html) * (animation_state_machine_component.h](插件/动画/ animation_state_machine_component.h.html) * (bone_translation.h](插件/动画/ bone_translation.h.html) * (state_graph.h](插件/动画/ state_graph.h.html) # #插件/ asset_importer * (asset_importer.h](插件/ asset_importer / asset_importer.h.html) # #插件/ asset_thumbnails * (asset_thumbnails.h](插件/ asset_thumbnails / asset_thumbnails.h.html) # #插件/ assimp * (assimp.h](插件/ assimp / assimp.h.html) # #插件/ atmospheric_sky * (atmospheric_sky_component.h](插件/ atmospheric_sky / atmospheric_sky_component.h.html) # #插件/音频 *(混合器.h](插件/音频/混合器.h.html) * (sound_backend.h](插件/音频/ sound_backend.h.html) * (sound_source_component.h](插件/音频/ sound_source_component.h.html) *(扬声器.h](插件/音频/扬声器.h.html) * (tone_generator.h](插件/音频/ tone_generator.h.html) * (wav.h](插件/音频/ wav.h.html) # #插件/ cache_manager * (cache_manager.h](插件/ cache_manager / cache_manager.h.html) # #插件/ collaboration_discord * (collaboration_discord.h](插件/ collaboration_discord / collaboration_discord.h.html) # #插件/ color_spaces * (color_spaces.h](插件/ color_spaces / color_spaces.h.html) # #插件/ creation_graph * (creation_graph.h](插件/ creation_graph / creation_graph.h.html) * (creation_graph_api_types.h](插件/ creation_graph / creation_graph_api_types.h.html) * (creation_graph_blackboard.inl](插件/ creation_graph / creation_graph_blackboard.inl.html) * (creation_graph_interpreter.h](插件/ creation_graph / creation_graph_interpreter.h.html) * (creation_graph_node_type.h](插件/ creation_graph / creation_graph_node_type.h.html) * (creation_graph_output.inl](插件/ creation_graph / creation_graph_output.inl.html) * (geometry_nodes.h](插件/ creation_graph / geometry_nodes.h.html) * (image_nodes.h](插件/ creation_graph / image_nodes.h.html) * (image_nodes.inl](插件/ creation_graph / image_nodes.inl.html) * (render_nodes.h](插件/ creation_graph / render_nodes.h.html) * (resource_cache.inl](插件/ creation_graph / resource_cache.inl.html) * (simulation_nodes.h](插件/ creation_graph / simulation_nodes.h.html) # #插件/危机 *(紧缩.h](插件/紧缩危机.h.html) # #插件/ dcc_asset * (dcc_asset.h](插件/ dcc_asset / dcc_asset.h.html) * (dcc_asset_component.h](插件/ dcc_asset / dcc_asset_component.h.html) * (dcc_asset_creation_graph.h](插件/ dcc_asset / dcc_asset_creation_graph.h.html) * (dcc_asset_renderer.h](插件/ dcc_asset / dcc_asset_renderer.h.html) * (dcc_asset_truth.h](插件/ dcc_asset / dcc_asset_truth.h.html) * (entity_rigger.h](插件/ dcc_asset / entity_rigger.h.html) * (import_settings.h](插件/ dcc_asset / import_settings.h.html) # #插件/ default_render_pipe * (color_scopes_tab.h](插件/ default_render_pipe / color_scopes_tab.h.html) * (default_render_pipe.h](插件/ default_render_pipe / default_render_pipe.h.html) * (light_component.h](插件/ default_render_pipe / light_component.h.html) * (light_math.inl](插件/ default_render_pipe / light_math.inl.html) * (light_probes.h](插件/ default_render_pipe / light_probes.h.html) * (ssao_component.h](插件/ default_render_pipe / ssao_component.h.html) * (ssr_component.h](插件/ default_render_pipe / ssr_component.h.html) * (volume_component.h](插件/ default_render_pipe / volume_component.h.html) # #插件/ default_render_pipe / post_processing * (bloom_component.h](插件/ default_render_pipe / post_processing / bloom_component.h.html) * (color_grading_component.h](插件/ default_render_pipe / post_processing / color_grading_component.h.html) * (exposure_component.h](插件/ default_render_pipe / post_processing / exposure_component.h.html) # #插件/ dxc_shader_compiler * (dxc_compiler.h](插件/ dxc_shader_compiler / dxc_compiler.h.html) # #插件/ editor_views * (asset_browser.h](插件/ editor_views / asset_browser.h.html) * (asset_label.h](插件/ editor_views / asset_label.h.html) *(图.h](插件/ editor_views /图.h.html) * (profiler_view.h](插件/ editor_views / profiler_view.h.html) *(属性.h](插件/ editor_views /属性.h.html) * (tree_view.h](插件/ editor_views / tree_view.h.html) * (ui_popup_item_picker.h](插件/ editor_views / ui_popup_item_picker.h.html) # #插件/实体 * (camera_component.h](插件/实体/ camera_component.h.html) * (constraint_component.h](插件/实体/ constraint_component.h.html) *(实体.h](插件/实体/实体.h.html) * (entity_api_types.h](插件/实体/ entity_api_types.h.html) * (entity_loader.h](插件/实体/ entity_loader.h.html) * (entity_properties.h](插件/实体/ entity_properties.h.html) * (owner_component.h](插件/实体/ owner_component.h.html) * (scene_tree_component.h](插件/实体/ scene_tree_component.h.html) * (tag_component.h](插件/实体/ tag_component.h.html) * (transform_component.h](插件/实体/ transform_component.h.html) # #插件/ entity_spawner * (entity_spawner_component.h](插件/ entity_spawner / entity_spawner_component.h.html) * (entity_spawner_loader.h](插件/ entity_spawner / entity_spawner_loader.h.html) # #插件/ expression_language * (expression_language.h](插件/ expression_language / expression_language.h.html) # #插件/ extra_math *(曲线.h](插件/ extra_math /曲线.h.html) * (extra_math_api_types.h](插件/ extra_math / extra_math_api_types.h.html) # #插件/ gamestate * (gamestate.h](插件/ gamestate / gamestate.h.html) # #插件/ gltf * (gltf.h](插件/ gltf / gltf.h.html) * (gltf_loader.h](插件/ gltf / gltf_loader.h.html) # #插件/ graph_common * (shared_nodes.h](插件/ graph_common / shared_nodes.h.html) # #插件/ graph_importer * (graph_importer.h](插件/ graph_importer / graph_importer.h.html) # #插件/ graph_interpreter * (graph_component.h](插件/ graph_interpreter / graph_component.h.html) * (graph_component_node_type.h](插件/ graph_interpreter / graph_component_node_type.h.html) * (graph_interpreter.h](插件/ graph_interpreter / graph_interpreter.h.html) * (graph_interpreter_debugger.h](插件/ graph_interpreter / graph_interpreter_debugger.h.html) * (graph_interpreter_loader.h](插件/ graph_interpreter / graph_interpreter_loader.h.html) * (graph_node_helpers.inl](插件/ graph_interpreter / graph_node_helpers.inl.html) * (graph_node_macros.h](插件/ graph_interpreter / graph_node_macros.h.html) # #插件/ http * (http.h](插件/ http / http.h.html) # #插件/网络 *(网络.h](插件/网络/网络.h.html) # #插件/ network_profiler * (network_profiler.h](插件/ network_profiler / network_profiler.h.html) # #插件/ openvr * (openvr_plugin.h](插件/ openvr / openvr_plugin.h.html) # #插件/ os_window * (os_window.h](插件/ os_window / os_window.h.html) * (os_window.linux.inl](插件/ os_window / os_window.linux.inl.html) # #插件/物理 * (physics_body_component.h](插件/物理/ physics_body_component.h.html) * (physics_collision.h](插件/物理/ physics_collision.h.html) * (physics_joint_component.h](插件/物理/ physics_joint_component.h.html) * (physics_material.h](插件/物理/ physics_material.h.html) * (physics_mover_component.h](插件/物理/ physics_mover_component.h.html) * (physics_scene_settings.h](插件/物理/ physics_scene_settings.h.html) * (physics_shape_component.h](插件/物理/ physics_shape_component.h.html) * (velocity_component.h](插件/物理/ velocity_component.h.html) # #插件/物理运算引擎 * (physx_scene.h](插件/物理运算引擎/ physx_scene.h.html) # #插件/布偶猫 *(布偶猫.h](插件/布偶猫/布偶猫.h.html) # #插件/ render_graph * (render_graph.h](插件/ render_graph / render_graph.h.html) # #插件/ render_graph_toolbox * (render_pipeline.h](插件/ render_graph_toolbox / render_pipeline.h.html) * (shadow_mapping.h](插件/ render_graph_toolbox / shadow_mapping.h.html) * (toolbox_common.h](插件/ render_graph_toolbox / toolbox_common.h.html) # #插件/ render_utilities * (component_shader_system.h](插件/ render_utilities / component_shader_system.h.html) * (cubemap_capture_component.h](插件/ render_utilities / cubemap_capture_component.h.html) * (gpu_picking.h](插件/ render_utilities / gpu_picking.h.html) *(网格.h](插件/ render_utilities /网格.h.html) * (image_inspector.h](插件/ render_utilities / image_inspector.h.html) * (primitive_drawer.h](插件/ render_utilities / primitive_drawer.h.html) * (render_component.h](插件/ render_utilities / render_component.h.html) * (renderdoc.h](插件/ render_utilities / renderdoc.h.html) * (skinning_component.h](插件/ render_utilities / skinning_component.h.html) # #插件/渲染器 *[命令.h](插件/渲染器/命令.h.html) * (device_memory_tab.h](插件/渲染器/ device_memory_tab.h.html) * (nil_render_backend.h](插件/渲染器/ nil_render_backend.h.html) * (render_backend.h](插件/渲染器/ render_backend.h.html) * (render_command_buffer.h](插件/渲染器/ render_command_buffer.h.html) * (render_statistics.h](插件/渲染器/ render_statistics.h.html) *(渲染器.h](插件/渲染器渲染器.h.html) * (renderer_api_types.h](插件/渲染器/ renderer_api_types.h.html) *(资源.h](插件/渲染器/资源.h.html) * (shader_compiler.h](插件/渲染器/ shader_compiler.h.html) * (shader_compiler_state_blocks_common.h](插件/渲染器/ shader_compiler_state_blocks_common.h.html) # #插件/ sculpt_component * (sculpt_component.h](插件/ sculpt_component / sculpt_component.h.html) # #插件/ shader_system * (shader_system.h](插件/ shader_system / shader_system.h.html) * (shader_system_api_types.h](插件/ shader_system / shader_system_api_types.h.html) * (shader_system_creation_graph.h](插件/ shader_system / shader_system_creation_graph.h.html) * (shader_system_creation_graph.inl](插件/ shader_system / shader_system_creation_graph.inl.html) * (shader_system_loader.h](插件/ shader_system / shader_system_loader.h.html) * (shader_system_truth.h](插件/ shader_system / shader_system_truth.h.html) # #插件/模拟 * (runner_settings.h](插件/模拟/ runner_settings.h.html) *(模拟.h](插件/模拟/仿真.h.html) * (simulation_entry.h](插件/模拟/ simulation_entry.h.html) # #插件/统计数据 * (statistics_graph.h](插件/统计/ statistics_graph.h.html) * (statistics_source.h](插件/统计/ statistics_source.h.html) # #插件/ the_machinery_shared * (asset_aspects.h](插件/ the_machinery_shared / asset_aspects.h.html) * (baker_context.h](插件/ the_machinery_shared / baker_context.h.html) * (camera_controller_component.h](插件/ the_machinery_shared / camera_controller_component.h.html) * (frustum_culling.h](插件/ the_machinery_shared / frustum_culling.h.html) * (gpu_scene_submission.h](插件/ the_machinery_shared / gpu_scene_submission.h.html) * (render_context.h](插件/ the_machinery_shared / render_context.h.html) * (scene_common.h](插件/ the_machinery_shared / scene_common.h.html) * (the_machinery_shared_loader.h](插件/ the_machinery_shared / the_machinery_shared_loader.h.html) * (the_truth_replacer.h](插件/ the_machinery_shared / the_truth_replacer.h.html) * (the_truth_stripper.h](插件/ the_machinery_shared / the_truth_stripper.h.html) *(查看器.h](插件/ the_machinery_shared /查看器.h.html) # #插件/ the_machinery_shared / component_interfaces * (editor_ui_interface.h](插件/ the_machinery_shared / component_interfaces / editor_ui_interface.h.html) * (render_interface.h](插件/ the_machinery_shared / component_interfaces / render_interface.h.html) * (shader_interface.h](插件/ the_machinery_shared / component_interfaces / shader_interface.h.html) # #插件/翻译 *(翻译.h](插件/翻译/翻译.h.html) # #插件/ ui *[剪贴板.h](插件/ ui /剪贴板.h.html) *(对接.h](插件/ ui /对接.h.html) *(拖.h](插件/ ui /阻力.h.html) * (draw2d.h] (ui / draw2d插件/.h.html) * (font_library.h](插件/ ui / font_library.h.html) *(小发明.h](插件/ ui /小发明.h.html) * (ionicons.h](插件/ ui / ionicons.h.html) *(布局.h](插件/ ui /布局.h.html) *(模态.h](插件/ ui /模态.h.html) *(形状.h](插件/ ui /形状.h.html) * (shortcut_manager.h](插件/ ui / shortcut_manager.h.html) *(工具栏.h](插件/ ui /工具栏.h.html) * (ttf_baker.h](插件/ ui / ttf_baker.h.html) * [ui.h](插件/ ui / ui.h.html) * (ui_custom.h](插件/ ui / ui_custom.h.html) * (ui_icon.h](插件/ ui / ui_icon.h.html) * (ui_renderer.h](插件/ ui / ui_renderer.h.html) * (ui_tree.h](插件/ ui / ui_tree.h.html) # #插件/ ui_components * (canvas_component.h](插件/ ui_components / canvas_component.h.html) * (ui_box_container_component.h](插件/ ui_components / ui_box_container_component.h.html) * (ui_button_component.h](插件/ ui_components / ui_button_component.h.html) * (ui_checkbox_component.h](插件/ ui_components / ui_checkbox_component.h.html) * (ui_components_common.inl](插件/ ui_components / ui_components_common.inl.html) * (ui_components_custom.h](插件/ ui_components / ui_components_custom.h.html) * (ui_draw2d_elements.h](插件/ ui_components / ui_draw2d_elements.h.html) * (ui_grid_component.h](插件/ ui_components / ui_grid_component.h.html) * (ui_hsplitter_component.h](插件/ ui_components / ui_hsplitter_component.h.html) * (ui_label_component.h](插件/ ui_components / ui_label_component.h.html) * (ui_radio_component.h](插件/ ui_components / ui_radio_component.h.html) * (ui_rect_component.h](插件/ ui_components / ui_rect_component.h.html) * (ui_text_component.h](插件/ ui_components / ui_text_component.h.html) * (ui_vsplitter_component.h](插件/ ui_components / ui_vsplitter_component.h.html) # #插件“/” *(“.h](插件“/“/”.h.html) # #插件/嗓音 * (vox_asset.h](插件/声音/ vox_asset.h.html) * (vox_component.h](插件/声音/ vox_component.h.html) # #插件/ vulkan_render_backend * (vulkan_render_backend.h](插件/ vulkan_render_backend / vulkan_render_backend.h.html) # #跑龙套/ docgen * (docgen.h](跑龙套/ docgen / docgen.h.html) *(解析器.h](跑龙套/ docgen /解析器.h.html) # #跑龙套/ trim_includes * (trim_includes.h](跑龙套/ trim_includes / trim_includes.h.html) # # the_machinery * (animation_curve_editor_tab.h] (the_machinery / animation_curve_editor_tab.h.html) * (asset_browser_tab.h] (the_machinery / asset_browser_tab.h.html) * (cache_manager_tab.h] (the_machinery / cache_manager_tab.h.html) * (canvas_tab.h] (the_machinery / canvas_tab.h.html) * (collaboration_tab.h] (the_machinery / collaboration_tab.h.html) * (console_tab.h] (the_machinery / console_tab.h.html) * (core_assets.h] (the_machinery / core_assets.h.html) * (delaunay_tab.h] (the_machinery / delaunay_tab.h.html) * (download_tab.h] (the_machinery / download_tab.h.html) * (entity_tree_tab.h] (the_machinery / entity_tree_tab.h.html) * (generic_tree_view.h] (the_machinery / generic_tree_view.h.html) * (graph_tab.h] (the_machinery / graph_tab.h.html) * (import_gltf.h] (the_machinery / import_gltf.h.html) * (import_project_tab.h] (the_machinery / import_project_tab.h.html) * (input_log_tab.h] (the_machinery / input_log_tab.h.html) * (integration_tests.h] (the_machinery / integration_tests.h.html) * (json_tab.h] (the_machinery / json_tab.h.html) * (login_tab.h] (the_machinery / login_tab.h.html) * (modified_assets_tab.h] (the_machinery / modified_assets_tab.h.html) * (network_tab.h] (the_machinery / network_tab.h.html) * (plugin_templates.h] (the_machinery / plugin_templates.h.html) * (preview_tab.h] (the_machinery / preview_tab.h.html) * (profiler_tab.h] (the_machinery / profiler_tab.h.html) * (properties_tab.h] (the_machinery / properties_tab.h.html) * (ragdoll_tab.h] (the_machinery / ragdoll_tab.h.html) * (scene_tab.h] (the_machinery / scene_tab.h.html) * (simulate_tab.h] (the_machinery / simulate_tab.h.html) * (state_graph_tab.h] (the_machinery / state_graph_tab.h.html) * (statistics_tab.h] (the_machinery / statistics_tab.h.html) * (task_manager.h] (the_machinery / task_manager.h.html) * (task_manager_tab.h] (the_machinery / task_manager_tab.h.html) * (the_machinery.h] (the_machinery / the_machinery.h.html) * (the_machinery_localizer.h] (the_machinery / the_machinery_localizer.h.html) * (the_machinery_tab.h] (the_machinery / the_machinery_tab.h.html) * (the_truth_reference_inspector_tab.h] (the_machinery / the_truth_reference_inspector_tab.h.html) # #别人 *[真实类型概述](truth_types ..html)